switch support: it somewhat works ™️
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c3d9294019
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85e15a0955
1 changed files with 27 additions and 18 deletions
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@ -6,8 +6,8 @@
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// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
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// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
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// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
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// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
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#define HIT_THRES 300
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#define HIT_THRES 400
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#define RESET_THRES 70
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#define RESET_THRES 80
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// Sampling period in μs, e.g., 500μs = 0.5ms = 2000Hz
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// Sampling period in μs, e.g., 500μs = 0.5ms = 2000Hz
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#define SAMPLING_PERIOD 500
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#define SAMPLING_PERIOD 500
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@ -37,9 +37,10 @@
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#define R_KAT_KEY 'k'
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#define R_KAT_KEY 'k'
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// Switch controller output for each channel
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// Switch controller output for each channel
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#define L_DON_KEY_NS NSGAMEPAD_DPAD_RIGHT
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// this default config should work for all the 3 game settings
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#define L_DON_KEY_NS NSGAMEPAD_DPAD_DOWN
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#define L_KAT_KEY_NS NSButton_LeftTrigger
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#define L_KAT_KEY_NS NSButton_LeftTrigger
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#define R_DON_KEY_NS NSButton_A
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#define R_DON_KEY_NS NSButton_B
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#define R_KAT_KEY_NS NSButton_RightTrigger
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#define R_KAT_KEY_NS NSButton_RightTrigger
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// Enable debug mode to view analog input values from the Serial
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// Enable debug mode to view analog input values from the Serial
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@ -101,6 +102,9 @@ void loop() {
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if (maxIndex != -1 && lastPower[maxIndex] < RESET_THRES) {
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if (maxIndex != -1 && lastPower[maxIndex] < RESET_THRES) {
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triggered = false;
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triggered = false;
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digitalWrite(outPins[maxIndex], LOW);
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digitalWrite(outPins[maxIndex], LOW);
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if (controller_mode) {
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Gamepad.releaseAll();
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}
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maxIndex = -1;
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maxIndex = -1;
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maxPower = 0;
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maxPower = 0;
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}
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}
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@ -126,7 +130,12 @@ void loop() {
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digitalWrite(outPins[maxIndex], HIGH);
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digitalWrite(outPins[maxIndex], HIGH);
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#if !DEBUG
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#if !DEBUG
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if (controller_mode) {
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if (controller_mode) {
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// special case for the DPAD
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if (maxIndex == 0) {
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Gamepad.dPad(outKeysNS[maxIndex]);
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} else {
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Gamepad.press(outKeysNS[maxIndex]);
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Gamepad.press(outKeysNS[maxIndex]);
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}
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Gamepad.loop();
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Gamepad.loop();
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} else {
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} else {
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Keyboard.write(outKeys[maxIndex]);
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Keyboard.write(outKeys[maxIndex]);
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