switch support: 1st draft (not working for now)

This commit is contained in:
OniriCorpe 2025-06-11 22:41:29 +02:00
parent fdb968f02c
commit c3d9294019

View file

@ -6,8 +6,8 @@
// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you // The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds // changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
#define HIT_THRES 1750 #define HIT_THRES 300
#define RESET_THRES 200 #define RESET_THRES 70
// Sampling period in μs, e.g., 500μs = 0.5ms = 2000Hz // Sampling period in μs, e.g., 500μs = 0.5ms = 2000Hz
#define SAMPLING_PERIOD 500 #define SAMPLING_PERIOD 500
@ -36,10 +36,21 @@
#define R_DON_KEY 'j' #define R_DON_KEY 'j'
#define R_KAT_KEY 'k' #define R_KAT_KEY 'k'
// Switch controller output for each channel
#define L_DON_KEY_NS NSGAMEPAD_DPAD_RIGHT
#define L_KAT_KEY_NS NSButton_LeftTrigger
#define R_DON_KEY_NS NSButton_A
#define R_KAT_KEY_NS NSButton_RightTrigger
// Enable debug mode to view analog input values from the Serial // Enable debug mode to view analog input values from the Serial
// Enabling this also disables the keyboard simulation // Enabling this also disables the keyboard simulation
#define DEBUG 0 #define DEBUG 0
// 0 = keyboard; 1 = switch controller
#define controller_mode 1
#include "switch_ESP32.h"
NSGamepad Gamepad;
#include "USB.h" #include "USB.h"
#include "USBHIDKeyboard.h" #include "USBHIDKeyboard.h"
#include "cache.h" #include "cache.h"
@ -56,6 +67,7 @@ unsigned long triggeredTime[CHANNELS];
const byte inPins[] = {L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN}; const byte inPins[] = {L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN};
const byte outPins[] = {L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED}; const byte outPins[] = {L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED};
const char outKeys[] = {L_DON_KEY, L_KAT_KEY, R_DON_KEY, R_KAT_KEY}; const char outKeys[] = {L_DON_KEY, L_KAT_KEY, R_DON_KEY, R_KAT_KEY};
const uint8_t outKeysNS[] = {L_DON_KEY_NS, L_KAT_KEY_NS, R_DON_KEY_NS, R_KAT_KEY_NS};
float sensitivities[] = {L_DON_SENS, L_KAT_SENS, R_DON_SENS, R_KAT_SENS}; float sensitivities[] = {L_DON_SENS, L_KAT_SENS, R_DON_SENS, R_KAT_SENS};
short maxIndex; short maxIndex;
@ -76,7 +88,11 @@ void setup() {
maxPower = 0; maxPower = 0;
lastTime = micros(); lastTime = micros();
#if !DEBUG #if !DEBUG
if (controller_mode) {
Gamepad.begin();
} else {
Keyboard.begin(); Keyboard.begin();
}
USB.begin(); USB.begin();
#endif #endif
} }
@ -109,7 +125,12 @@ void loop() {
triggered = true; triggered = true;
digitalWrite(outPins[maxIndex], HIGH); digitalWrite(outPins[maxIndex], HIGH);
#if !DEBUG #if !DEBUG
if (controller_mode) {
Gamepad.press(outKeysNS[maxIndex]);
Gamepad.loop();
} else {
Keyboard.write(outKeys[maxIndex]); Keyboard.write(outKeys[maxIndex]);
}
#endif #endif
} }
#if DEBUG #if DEBUG