Fix axes mappings
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3 changed files with 3 additions and 3 deletions
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@ -114,7 +114,7 @@ If you prefer to use the Arduino Micro/Leonardo board, please refer to the [Ardu
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- Open the `gamecontrollerdb.txt` file in the game folder and add one entry under `#Windows`:
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`030052a8694800006948000000000000,Taiko Controller,-leftx:-a0,+leftx:+a0,-lefty:-a1,+lefty:+a1,-rightx:-a3,+rightx:+a3,-righty:-a4,+righty:+a4,platform:Windows,`
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`030052a8694800006948000000000000,Taiko Controller,-leftx:-a0,+leftx:+a0,-lefty:-a1,+lefty:+a1,-rightx:-a2,+rightx:+a2,-righty:-a3,+righty:+a3,platform:Windows,`
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This will tell the game that our ESP32 controller is a gamepad called "Taiko Controller", and map the axis to the standard SDL2 library so that the game can recognize the analog inputs.
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