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Author SHA1 Message Date
85e15a0955 switch support: it somewhat works ™️ 2025-06-12 21:07:09 +02:00
c3d9294019 switch support: 1st draft (not working for now) 2025-06-11 22:41:29 +02:00

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@ -6,8 +6,8 @@
// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
#define HIT_THRES 1750
#define RESET_THRES 200
#define HIT_THRES 400
#define RESET_THRES 80
// Sampling period in μs, e.g., 500μs = 0.5ms = 2000Hz
#define SAMPLING_PERIOD 500
@ -36,10 +36,22 @@
#define R_DON_KEY 'j'
#define R_KAT_KEY 'k'
// Switch controller output for each channel
// this default config should work for all the 3 game settings
#define L_DON_KEY_NS NSGAMEPAD_DPAD_DOWN
#define L_KAT_KEY_NS NSButton_LeftTrigger
#define R_DON_KEY_NS NSButton_B
#define R_KAT_KEY_NS NSButton_RightTrigger
// Enable debug mode to view analog input values from the Serial
// Enabling this also disables the keyboard simulation
#define DEBUG 0
// 0 = keyboard; 1 = switch controller
#define controller_mode 1
#include "switch_ESP32.h"
NSGamepad Gamepad;
#include "USB.h"
#include "USBHIDKeyboard.h"
#include "cache.h"
@ -56,6 +68,7 @@ unsigned long triggeredTime[CHANNELS];
const byte inPins[] = {L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN};
const byte outPins[] = {L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED};
const char outKeys[] = {L_DON_KEY, L_KAT_KEY, R_DON_KEY, R_KAT_KEY};
const uint8_t outKeysNS[] = {L_DON_KEY_NS, L_KAT_KEY_NS, R_DON_KEY_NS, R_KAT_KEY_NS};
float sensitivities[] = {L_DON_SENS, L_KAT_SENS, R_DON_SENS, R_KAT_SENS};
short maxIndex;
@ -75,16 +88,23 @@ void setup() {
maxIndex = -1;
maxPower = 0;
lastTime = micros();
#if !DEBUG
Keyboard.begin();
USB.begin();
#endif
#if !DEBUG
if (controller_mode) {
Gamepad.begin();
} else {
Keyboard.begin();
}
USB.begin();
#endif
}
void loop() {
if (maxIndex != -1 && lastPower[maxIndex] < RESET_THRES) {
triggered = false;
digitalWrite(outPins[maxIndex], LOW);
if (controller_mode) {
Gamepad.releaseAll();
}
maxIndex = -1;
maxPower = 0;
}
@ -99,22 +119,32 @@ void loop() {
maxIndex = i;
}
lastPower[i] = power[i];
#if DEBUG
#if DEBUG
Serial.print(power[i]);
Serial.print(" ");
#endif
#endif
}
if (!triggered && maxPower >= HIT_THRES) {
triggered = true;
digitalWrite(outPins[maxIndex], HIGH);
#if !DEBUG
Keyboard.write(outKeys[maxIndex]);
#endif
#if !DEBUG
if (controller_mode) {
// special case for the DPAD
if (maxIndex == 0) {
Gamepad.dPad(outKeysNS[maxIndex]);
} else {
Gamepad.press(outKeysNS[maxIndex]);
}
Gamepad.loop();
} else {
Keyboard.write(outKeys[maxIndex]);
}
#endif
}
#if DEBUG
Serial.print("\n");
#endif
#if DEBUG
Serial.print("\n");
#endif
unsigned int frameTime = micros() - lastTime;
if (frameTime < SAMPLING_PERIOD) {