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2 commits
dma-refact
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 85e15a0955 | |||
| c3d9294019 |
1 changed files with 44 additions and 14 deletions
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@ -6,8 +6,8 @@
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// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
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// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
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// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
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// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
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#define HIT_THRES 1750
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#define HIT_THRES 400
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#define RESET_THRES 200
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#define RESET_THRES 80
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// Sampling period in μs, e.g., 500μs = 0.5ms = 2000Hz
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// Sampling period in μs, e.g., 500μs = 0.5ms = 2000Hz
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#define SAMPLING_PERIOD 500
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#define SAMPLING_PERIOD 500
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@ -36,10 +36,22 @@
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#define R_DON_KEY 'j'
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#define R_DON_KEY 'j'
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#define R_KAT_KEY 'k'
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#define R_KAT_KEY 'k'
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// Switch controller output for each channel
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// this default config should work for all the 3 game settings
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#define L_DON_KEY_NS NSGAMEPAD_DPAD_DOWN
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#define L_KAT_KEY_NS NSButton_LeftTrigger
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#define R_DON_KEY_NS NSButton_B
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#define R_KAT_KEY_NS NSButton_RightTrigger
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// Enable debug mode to view analog input values from the Serial
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// Enable debug mode to view analog input values from the Serial
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// Enabling this also disables the keyboard simulation
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// Enabling this also disables the keyboard simulation
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#define DEBUG 0
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#define DEBUG 0
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// 0 = keyboard; 1 = switch controller
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#define controller_mode 1
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#include "switch_ESP32.h"
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NSGamepad Gamepad;
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#include "USB.h"
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#include "USB.h"
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#include "USBHIDKeyboard.h"
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#include "USBHIDKeyboard.h"
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#include "cache.h"
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#include "cache.h"
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@ -56,6 +68,7 @@ unsigned long triggeredTime[CHANNELS];
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const byte inPins[] = {L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN};
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const byte inPins[] = {L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN};
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const byte outPins[] = {L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED};
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const byte outPins[] = {L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED};
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const char outKeys[] = {L_DON_KEY, L_KAT_KEY, R_DON_KEY, R_KAT_KEY};
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const char outKeys[] = {L_DON_KEY, L_KAT_KEY, R_DON_KEY, R_KAT_KEY};
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const uint8_t outKeysNS[] = {L_DON_KEY_NS, L_KAT_KEY_NS, R_DON_KEY_NS, R_KAT_KEY_NS};
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float sensitivities[] = {L_DON_SENS, L_KAT_SENS, R_DON_SENS, R_KAT_SENS};
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float sensitivities[] = {L_DON_SENS, L_KAT_SENS, R_DON_SENS, R_KAT_SENS};
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short maxIndex;
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short maxIndex;
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@ -76,7 +89,11 @@ void setup() {
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maxPower = 0;
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maxPower = 0;
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lastTime = micros();
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lastTime = micros();
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#if !DEBUG
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#if !DEBUG
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if (controller_mode) {
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Gamepad.begin();
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} else {
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Keyboard.begin();
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Keyboard.begin();
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}
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USB.begin();
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USB.begin();
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#endif
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#endif
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}
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}
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@ -85,6 +102,9 @@ void loop() {
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if (maxIndex != -1 && lastPower[maxIndex] < RESET_THRES) {
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if (maxIndex != -1 && lastPower[maxIndex] < RESET_THRES) {
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triggered = false;
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triggered = false;
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digitalWrite(outPins[maxIndex], LOW);
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digitalWrite(outPins[maxIndex], LOW);
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if (controller_mode) {
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Gamepad.releaseAll();
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}
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maxIndex = -1;
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maxIndex = -1;
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maxPower = 0;
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maxPower = 0;
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}
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}
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@ -109,7 +129,17 @@ void loop() {
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triggered = true;
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triggered = true;
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digitalWrite(outPins[maxIndex], HIGH);
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digitalWrite(outPins[maxIndex], HIGH);
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#if !DEBUG
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#if !DEBUG
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if (controller_mode) {
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// special case for the DPAD
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if (maxIndex == 0) {
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Gamepad.dPad(outKeysNS[maxIndex]);
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} else {
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Gamepad.press(outKeysNS[maxIndex]);
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}
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Gamepad.loop();
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} else {
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Keyboard.write(outKeys[maxIndex]);
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Keyboard.write(outKeys[maxIndex]);
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}
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#endif
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#endif
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}
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}
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#if DEBUG
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#if DEBUG
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