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dma-refact
| Author | SHA1 | Date | |
|---|---|---|---|
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57eb1974fa | ||
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07cea8839d |
4 changed files with 177 additions and 216 deletions
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@ -1,5 +1,8 @@
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#include "params.h"
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// Select which player this board is. 1 for P1 and 2 for P2.
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#define PLAYER_SELECT 1
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const byte inPins[CHANNELS] = {
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P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN
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};
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@ -10,16 +13,6 @@ const byte sensitivityPins[CHANNELS] = {
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Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[CHANNELS];
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unsigned long power[CHANNELS];
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#ifndef RAW_ANALOG_MODE
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unsigned long lastPower[PLAYERS][CHANNELS];
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bool triggered[PLAYERS];
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unsigned long triggeredTime[PLAYERS][CHANNELS];
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int outputValue[PLAYERS] = {0, 0};
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uint resetTimer[PLAYERS] = {0, 0};
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short maxIndex[PLAYERS] = {0, 0};
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float maxPower[PLAYERS] = {0, 0};
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#endif
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uint axisValues[CHANNELS] = {0, 0, 0, 0};
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
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@ -29,17 +22,9 @@ Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
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void setup() {
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for (byte i = 0; i < CHANNELS; i++) {
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power[i] = 0;
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#ifndef RAW_ANALOG_MODE
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lastPower[i] = 0;
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triggered = false;
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#endif
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pinMode(inPins[i], INPUT);
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pinMode(sensitivityPins[i], INPUT);
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}
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#ifndef RAW_ANALOG_MODE
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maxIndex = -1;
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maxPower = 0;
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#endif
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USB.PID(0x4869);
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USB.VID(0x4869);
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USB.productName("Taiko Controller");
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@ -57,65 +42,20 @@ void loop() {
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for (byte i = 0; i < CHANNELS; i++) {
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inputWindow[i].put(analogRead(inPins[i]));
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power[i] = power[i] - inputWindow[i].get(1) + inputWindow[i].get();
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#ifndef RAW_ANALOG_MODE
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if (lastPower[i] > maxPower && power[i] < lastPower[i]) {
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maxPower = lastPower[i];
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maxIndex = i;
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}
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lastPower[i] = power[i];
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#else
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float x = analogRead(sensitivityPins[i]) / 2048.0 - 1;
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float x2 = x * x;
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float x3 = x2 * x;
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float x4 = x3 * x;
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float v = (1.0 + x + 0.5 * x2 + 0.166667 * x3) * power[i];
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axisValues[i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
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#endif
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}
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#ifndef RAW_ANALOG_MODE
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if (!triggered && maxPower >= HIT_THRES) {
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triggered = true;
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digitalWrite(outPins[maxIndex], HIGH);
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outputValue = (int)(AXIS_RANGE * (maxPower >= MAX_THRES ? 1 : maxPower / MAX_THRES));
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}
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if (triggered && resetTimer >= RESET_TIME) {
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triggered = false;
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resetTimer = 0;
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digitalWrite(outPins[maxIndex], LOW);
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maxPower = 0;
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maxIndex = -1;
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outputValue = 0;
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}
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for (byte i = 0; i < CHANNELS; i++) {
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if (triggered && i == maxIndex) {
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axisValues[i] = outputValue;
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} else {
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axisValues[i] = 0;
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}
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}
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if (triggered) {
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resetTimer++;
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}
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#endif
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#if PLAYER_SELECT == 1
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Joystick.setXAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
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Joystick.setYAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
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Joystick.setRxAxis(0);
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Joystick.setRyAxis(0);
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#elif PLAYER_SELECT == 2
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Joystick.setXAxis(0);
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Joystick.setYAxis(0);
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Joystick.setRxAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]);
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Joystick.setRyAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]);
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#else
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Joystick.setXAxis(0);
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Joystick.setYAxis(0);
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Joystick.setRxAxis(0);
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Joystick.setRyAxis(0);
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#endif
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Joystick.sendState();
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@ -1,34 +1,5 @@
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// Enable this mode to pass raw analog data to the game without any post-
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// processing.
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// The game has a built-in mechanism to calculate which sensor is triggered
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// and the force of the hit, so it's recommended to enable this mode.
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// This also the provides the most similar experience with the arcade.
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// To disable this mode, remove or comment out this line
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#define RAW_ANALOG_MODE
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// For MODE_ADJUSTABLE
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// Select which player this board is. 1 for P1 and 2 for P2.
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#define PLAYER_SELECT 1
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// For MODE_TWO_PLAYERS
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// Sensitivity multipliers for each channel, 1.0 as the baseline.
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#define P1_L_DON_SENS 1.0
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#define P1_L_KAT_SENS 1.0
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#define P1_R_DON_SENS 1.0
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#define P1_R_KAT_SENS 1.0
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#define P2_L_DON_SENS 1.0
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#define P2_L_KAT_SENS 1.0
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#define P2_R_DON_SENS 1.0
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#define P2_R_KAT_SENS 1.0
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/**********************************************
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CHANGING THE FOLLOWING PARAMETERS ARE NOT
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RECOMMENDED UNLESS YOU KNOW HOW THEY WORK
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***********************************************/
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// Cache length must be the power of 2 (8, 16, 32, etc.).
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// See cache.h for the reason.
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#define SAMPLE_CACHE_LENGTH 32
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// Sample window length. Larger values reduce noise but add more latency.
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#define SAMPLE_CACHE_LENGTH 64
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// The maximum value of a hit (not the minumum value to trigger a heavy hit)
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// To configure the light and heavy thresholds, do it in the game settings.
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@ -51,22 +22,12 @@
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#define P1_R_DON_SENS_IN 17
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#define P1_R_KAT_SENS_IN 18
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// Controller axis value range
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#define AXIS_RANGE 1023
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#define PLAYERS 2
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// Number of input channels for each player
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#define CHANNELS 4
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// The minimum value to trigger a light hit.
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// Disabled if RAW_ANALOG_MODE is on.
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#define HIT_THRES 1000
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// If the reset time is too short, the game may not be able to
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// receive the input. From testing I found 40 seems to be the
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// minimum value so that the game won't miss any hit. If the game
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// occassionally miss the drum input, increase this value.
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// Disabled if RAW_ANALOG_MODE is on.
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#define RESET_TIME 40
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#include <USB.h>
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#include "joystick.h"
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#include "cache.h"
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@ -1,48 +1,148 @@
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#include "driver/adc.h"
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// #include "driver/i2s.h"
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#include "freertos/FreeRTOS.h"
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#include "params.h"
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// Sensitivity multipliers for each channel, 1.0 as the baseline.
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#define P1_L_DON_SENS 10.0
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#define P1_L_KAT_SENS 20.0
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#define P1_R_DON_SENS 10.0
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#define P1_R_KAT_SENS 20.0
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#define P2_L_DON_SENS 1.0
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#define P2_L_KAT_SENS 1.0
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#define P2_R_DON_SENS 1.0
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#define P2_R_KAT_SENS 1.0
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#define PLAYERS 2
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#define BUF_LENGH 1024
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#define CONV_NUM BUF_LENGH * PLAYERS / CHANNELS
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#define TIMES 256
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#define GET_UNIT(x) ((x>>3) & 0x1)
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const byte inPins[PLAYERS][CHANNELS] = {
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P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN,
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P2_L_DON_IN, P2_L_KAT_IN, P2_R_DON_IN, P2_R_KAT_IN
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};
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const float sensitivities[PLAYERS][CHANNELS] = {
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P1_L_DON_SENS, P1_L_KAT_SENS, P1_R_DON_SENS, P1_R_KAT_SENS,
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P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS
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};
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P1_L_DON_SENS, P1_L_KAT_SENS, P1_R_DON_SENS, P1_R_KAT_SENS,
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P2_L_DON_SENS, P2_L_KAT_SENS, P2_R_DON_SENS, P2_R_KAT_SENS};
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Cache<int, SAMPLE_CACHE_LENGTH> inputWindow[PLAYERS][CHANNELS];
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unsigned long power[PLAYERS][CHANNELS];
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#ifndef RAW_ANALOG_MODE
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unsigned long lastPower[PLAYERS][CHANNELS];
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bool triggered[PLAYERS];
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unsigned long triggeredTime[PLAYERS][CHANNELS];
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int outputValue[PLAYERS] = {0, 0};
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uint resetTimer[PLAYERS] = {0, 0};
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short maxIndex[PLAYERS] = {0, 0};
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float maxPower[PLAYERS] = {0, 0};
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#endif
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uint axisValues[PLAYERS][CHANNELS] = {0, 0, 0, 0, 0, 0, 0, 0};
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Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4,
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true, true, false, true, true, false,
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false, false, false, false, false);
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true, true, false, true, true, false, false, false, false,
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false, false);
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uint maxVal[PLAYERS] = {0, 0};
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uint maxIndex[PLAYERS] = {-1, -1};
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adc_channel_t adcChannles[PLAYERS][CHANNELS] = {
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ADC_CHANNEL_3,
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ADC_CHANNEL_4,
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ADC_CHANNEL_5,
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ADC_CHANNEL_6,
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ADC_CHANNEL_7,
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ADC_CHANNEL_0,
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ADC_CHANNEL_8,
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ADC_CHANNEL_9
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};
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static void adc_init(adc_channel_t *channel, uint8_t channel_num)
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{
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adc_digi_init_config_t adc_dma_config = {
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.max_store_buf_size = BUF_LENGH,
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.conv_num_each_intr = CONV_NUM,
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.adc1_chan_mask = BIT3 | BIT4 | BIT5 | BIT6 | BIT7 | BIT0 | BIT8 | BIT9,
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.adc2_chan_mask = 0
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};
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ESP_ERROR_CHECK(adc_digi_initialize(&adc_dma_config));
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adc_digi_configuration_t dig_cfg = {
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.conv_limit_en = 1,
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.conv_limit_num = 4,
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.sample_freq_hz = 2 * 1000,
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.conv_mode = ADC_CONV_SINGLE_UNIT_1,
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.format = ADC_DIGI_OUTPUT_FORMAT_TYPE1,
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};
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adc_digi_pattern_config_t adc_pattern[SOC_ADC_PATT_LEN_MAX] = {0};
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dig_cfg.pattern_num = channel_num;
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for (int i = 0; i < channel_num; i++) {
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uint8_t unit = GET_UNIT(channel[i]);
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uint8_t ch = channel[i] & 0x7;
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adc_pattern[i].atten = ADC_ATTEN_DB_11;
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adc_pattern[i].channel = ch;
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adc_pattern[i].unit = unit;
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adc_pattern[i].bit_width = SOC_ADC_DIGI_MAX_BITWIDTH;
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ESP_LOGI(TAG, "adc_pattern[%d].atten is :%x", i, adc_pattern[i].atten);
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ESP_LOGI(TAG, "adc_pattern[%d].channel is :%x", i, adc_pattern[i].channel);
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ESP_LOGI(TAG, "adc_pattern[%d].unit is :%x", i, adc_pattern[i].unit);
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}
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dig_cfg.adc_pattern = adc_pattern;
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ESP_ERROR_CHECK(adc_digi_controller_configure(&dig_cfg));
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}
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void setP1Axes(int index, int value) {
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switch (index) {
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case 0:
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Joystick.setXAxis(value);
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Joystick.setYAxis(0);
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break;
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case 1:
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Joystick.setXAxis(-value);
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Joystick.setYAxis(0);
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break;
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case 2:
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Joystick.setXAxis(0);
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Joystick.setYAxis(value);
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break;
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case 3:
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Joystick.setXAxis(0);
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Joystick.setYAxis(-value);
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break;
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default:
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Joystick.setXAxis(0);
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Joystick.setYAxis(0);
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}
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}
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void setP2Axes(int index, int value) {
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switch (index) {
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case 0:
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Joystick.setRxAxis(value);
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Joystick.setRyAxis(0);
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break;
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case 1:
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Joystick.setRxAxis(-value);
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Joystick.setRyAxis(0);
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break;
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case 2:
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Joystick.setRxAxis(0);
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Joystick.setRyAxis(value);
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break;
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case 3:
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Joystick.setRxAxis(0);
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Joystick.setRyAxis(-value);
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break;
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default:
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Joystick.setXAxis(0);
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Joystick.setYAxis(0);
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}
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}
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void setup() {
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for (byte p = 0; p < PLAYERS; p++) {
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for (byte i = 0; i < CHANNELS; i++) {
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power[p][i] = 0;
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#ifndef RAW_ANALOG_MODE
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lastPower[p][i] = 0;
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triggered[p] = false;
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#endif
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pinMode(inPins[p][i], INPUT);
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}
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#ifndef RAW_ANALOG_MODE
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maxIndex[p] = -1;
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maxPower[p] = 0;
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#endif
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}
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USB.PID(0x4869);
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USB.VID(0x4869);
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@ -54,57 +154,47 @@ void setup() {
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Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE);
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Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE);
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}
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void loop() {
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for (byte p = 0; p < PLAYERS; p++) {
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for (byte i = 0; i < CHANNELS; i++) {
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inputWindow[p][i].put(analogRead(inPins[p][i]));
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power[p][i] = power[p][i] - inputWindow[p][i].get(1) + inputWindow[p][i].get();
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#ifndef RAW_ANALOG_MODE
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if (lastPower[p][i] > maxPower[p] && power[p][i] < lastPower[p][i]) {
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maxPower[p] = lastPower[p][i];
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maxIndex[p] = i;
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}
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lastPower[p][i] = power[p][i];
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#else
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float v = power[p][i] * sensitivities[p][i];
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axisValues[p][i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
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#endif
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}
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#ifndef RAW_ANALOG_MODE
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if (!triggered[p] && maxPower[p] >= HIT_THRES) {
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triggered[p] = true;
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outputValue[p] = (int)(AXIS_RANGE * (maxPower[p] >= MAX_THRES ? 1 : maxPower[p] / MAX_THRES));
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}
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if (triggered[p] && resetTimer[p] >= RESET_TIME) {
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triggered[p] = false;
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resetTimer[p] = 0;
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maxPower[p] = 0;
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maxIndex[p] = -1;
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outputValue[p] = 0;
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}
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for (byte i = 0; i < CHANNELS; i++) {
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if (triggered[p] && i == maxIndex[p]) {
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axisValues[p][i] = outputValue[p];
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} else {
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axisValues[p][i] = 0;
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}
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}
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if (triggered[p]) {
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resetTimer[p]++;
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}
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#endif
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}
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Joystick.setXAxis(axisValues[0][0] > axisValues[0][1] ? axisValues[0][0] : -axisValues[0][1]);
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Joystick.setYAxis(axisValues[0][2] > axisValues[0][3] ? axisValues[0][2] : -axisValues[0][3]);
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Joystick.setRxAxis(axisValues[1][0] > axisValues[1][1] ? axisValues[1][0] : -axisValues[1][1]);
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Joystick.setRyAxis(axisValues[1][2] > axisValues[1][3] ? axisValues[1][2] : -axisValues[1][3]);
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for (byte p = 0; p < PLAYERS; p++) {
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maxVal[p] = 0;
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maxIndex[p] = -1;
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for (byte i = 0; i < CHANNELS; i++) {
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power[p][i] = power[p][i] - inputWindow[p][i].get(1) +
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inputWindow[p][i].get();
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float v = power[p][i] * sensitivities[p][i];
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axisValues[p][i] =
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AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES));
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if (axisValues[p][i] > maxVal[p]) {
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maxVal[p] = axisValues[p][i];
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maxIndex[p] = i;
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}
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}
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if (maxIndex[p] >= 0) {
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if (p == 0) {
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setP1Axes(maxIndex[p], maxVal[p]);
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} else if (p == 1) {
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setP2Axes(maxIndex[p], maxVal[p]);
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}
|
||||
} else {
|
||||
if (p == 0) {
|
||||
setP1Axes(-1, 0);
|
||||
} else if (p == 1) {
|
||||
setP2Axes(-1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Joystick.sendState();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,8 +6,8 @@
|
|||
|
||||
// The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you
|
||||
// changed SAMPLE_CACHE_LENGTH, you should also adjust thresholds
|
||||
#define HIT_THRES 400
|
||||
#define RESET_THRES 80
|
||||
#define HIT_THRES 1750
|
||||
#define RESET_THRES 200
|
||||
|
||||
// Sampling period in μs, e.g., 500μs = 0.5ms = 2000Hz
|
||||
#define SAMPLING_PERIOD 500
|
||||
|
|
@ -36,22 +36,10 @@
|
|||
#define R_DON_KEY 'j'
|
||||
#define R_KAT_KEY 'k'
|
||||
|
||||
// Switch controller output for each channel
|
||||
// this default config should work for all the 3 game settings
|
||||
#define L_DON_KEY_NS NSGAMEPAD_DPAD_DOWN
|
||||
#define L_KAT_KEY_NS NSButton_LeftTrigger
|
||||
#define R_DON_KEY_NS NSButton_B
|
||||
#define R_KAT_KEY_NS NSButton_RightTrigger
|
||||
|
||||
// Enable debug mode to view analog input values from the Serial
|
||||
// Enabling this also disables the keyboard simulation
|
||||
#define DEBUG 0
|
||||
|
||||
// 0 = keyboard; 1 = switch controller
|
||||
#define controller_mode 1
|
||||
|
||||
#include "switch_ESP32.h"
|
||||
NSGamepad Gamepad;
|
||||
#include "USB.h"
|
||||
#include "USBHIDKeyboard.h"
|
||||
#include "cache.h"
|
||||
|
|
@ -68,7 +56,6 @@ unsigned long triggeredTime[CHANNELS];
|
|||
const byte inPins[] = {L_DON_IN, L_KAT_IN, R_DON_IN, R_KAT_IN};
|
||||
const byte outPins[] = {L_DON_LED, L_KAT_LED, R_DON_LED, R_KAT_LED};
|
||||
const char outKeys[] = {L_DON_KEY, L_KAT_KEY, R_DON_KEY, R_KAT_KEY};
|
||||
const uint8_t outKeysNS[] = {L_DON_KEY_NS, L_KAT_KEY_NS, R_DON_KEY_NS, R_KAT_KEY_NS};
|
||||
float sensitivities[] = {L_DON_SENS, L_KAT_SENS, R_DON_SENS, R_KAT_SENS};
|
||||
|
||||
short maxIndex;
|
||||
|
|
@ -88,23 +75,16 @@ void setup() {
|
|||
maxIndex = -1;
|
||||
maxPower = 0;
|
||||
lastTime = micros();
|
||||
#if !DEBUG
|
||||
if (controller_mode) {
|
||||
Gamepad.begin();
|
||||
} else {
|
||||
Keyboard.begin();
|
||||
}
|
||||
USB.begin();
|
||||
#endif
|
||||
#if !DEBUG
|
||||
Keyboard.begin();
|
||||
USB.begin();
|
||||
#endif
|
||||
}
|
||||
|
||||
void loop() {
|
||||
if (maxIndex != -1 && lastPower[maxIndex] < RESET_THRES) {
|
||||
triggered = false;
|
||||
digitalWrite(outPins[maxIndex], LOW);
|
||||
if (controller_mode) {
|
||||
Gamepad.releaseAll();
|
||||
}
|
||||
maxIndex = -1;
|
||||
maxPower = 0;
|
||||
}
|
||||
|
|
@ -119,32 +99,22 @@ void loop() {
|
|||
maxIndex = i;
|
||||
}
|
||||
lastPower[i] = power[i];
|
||||
#if DEBUG
|
||||
#if DEBUG
|
||||
Serial.print(power[i]);
|
||||
Serial.print(" ");
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!triggered && maxPower >= HIT_THRES) {
|
||||
triggered = true;
|
||||
digitalWrite(outPins[maxIndex], HIGH);
|
||||
#if !DEBUG
|
||||
if (controller_mode) {
|
||||
// special case for the DPAD
|
||||
if (maxIndex == 0) {
|
||||
Gamepad.dPad(outKeysNS[maxIndex]);
|
||||
} else {
|
||||
Gamepad.press(outKeysNS[maxIndex]);
|
||||
}
|
||||
Gamepad.loop();
|
||||
} else {
|
||||
Keyboard.write(outKeys[maxIndex]);
|
||||
}
|
||||
#endif
|
||||
#if !DEBUG
|
||||
Keyboard.write(outKeys[maxIndex]);
|
||||
#endif
|
||||
}
|
||||
#if DEBUG
|
||||
Serial.print("\n");
|
||||
#endif
|
||||
#if DEBUG
|
||||
Serial.print("\n");
|
||||
#endif
|
||||
|
||||
unsigned int frameTime = micros() - lastTime;
|
||||
if (frameTime < SAMPLING_PERIOD) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue