#include "params.h" // Select which player this board is. 1 for P1 and 2 for P2. #define PLAYER_SELECT 1 const byte inPins[CHANNELS] = { P1_L_DON_IN, P1_L_KAT_IN, P1_R_DON_IN, P1_R_KAT_IN }; const byte sensitivityPins[CHANNELS] = { P1_L_DON_SENS_IN, P1_L_KAT_SENS_IN, P1_R_DON_SENS_IN, P1_R_KAT_SENS_IN }; Cache inputWindow[CHANNELS]; unsigned long power[CHANNELS]; uint axisValues[CHANNELS] = {0, 0, 0, 0}; Joystick_ Joystick(JOYSTICK_DEFAULT_REPORT_ID, JOYSTICK_TYPE_GAMEPAD, 10, 4, true, true, false, true, true, false, false, false, false, false, false); void setup() { for (byte i = 0; i < CHANNELS; i++) { power[i] = 0; pinMode(inPins[i], INPUT); pinMode(sensitivityPins[i], INPUT); } USB.PID(0x4869); USB.VID(0x4869); USB.productName("Taiko Controller"); USB.manufacturerName("GitHub Community"); USB.begin(); Joystick.begin(false); Joystick.setXAxisRange(-AXIS_RANGE, AXIS_RANGE); Joystick.setYAxisRange(-AXIS_RANGE, AXIS_RANGE); Joystick.setRxAxisRange(-AXIS_RANGE, AXIS_RANGE); Joystick.setRyAxisRange(-AXIS_RANGE, AXIS_RANGE); } void loop() { for (byte i = 0; i < CHANNELS; i++) { inputWindow[i].put(analogRead(inPins[i])); power[i] = power[i] - inputWindow[i].get(1) + inputWindow[i].get(); float x = analogRead(sensitivityPins[i]) / 2048.0 - 1; float x2 = x * x; float x3 = x2 * x; float x4 = x3 * x; float v = (1.0 + x + 0.5 * x2 + 0.166667 * x3) * power[i]; axisValues[i] = AXIS_RANGE * (v >= MAX_THRES ? 1 : (v / MAX_THRES)); } #if PLAYER_SELECT == 1 Joystick.setXAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]); Joystick.setYAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]); #elif PLAYER_SELECT == 2 Joystick.setRxAxis(axisValues[0] > axisValues[1] ? axisValues[0] : -axisValues[1]); Joystick.setRyAxis(axisValues[2] > axisValues[3] ? axisValues[2] : -axisValues[3]); #endif Joystick.sendState(); }