#define CHANNELS 4 #define SAMPLE_CACHE_LENGTH 32 // Must be power of 2 (8, 16, etc.); See cache.h for implementation #define HIT_THRES 750 // The thresholds are also dependent on SAMPLE_CACHE_LENGTH, if you #define RESET_THRES 300 // changed SAMPLE_CACHE_LENGTH, you must also adjust thresholds #define SAMPLING_PERIOD 1000 // Sampling period in microseconds (us), 1000us = 1ms = 0.001s #define DEBUG 1 #include "cache.h" #include "keyboard.h" Cache inputWindow[CHANNELS]; unsigned long power[CHANNELS]; unsigned long lastPower[CHANNELS]; bool triggered; unsigned long triggeredTime[CHANNELS]; const byte inPins[] = {35, 34, 39, 36}; // L don, L kat, R don, R kat const byte outPins[] = {25, 26, 27, 14}; // LED visualization (optional) const char* outKeys[] = {"f", "d", "j", "k"}; // L don, L kat, R don, R kat float sensitivity[] = {1.0, 1.0, 1.0, 1.0}; short maxIndex; float maxPower; void bluetoothTask(void*); void typeText(const char* text); unsigned long lastTime; void setup() { Serial.begin(250000); for (byte i = 0; i < CHANNELS; i++) { power[i] = 0; lastPower[i] = 0; triggered = false; pinMode(outPins[i], OUTPUT); } lastTime = 0; maxIndex = -1; maxPower = 0; xTaskCreate(bluetoothTask, "bluetooth", 20000, NULL, 5, NULL); } void loop() { if (maxIndex != -1 && lastPower[maxIndex] < RESET_THRES) { triggered = false; digitalWrite(outPins[maxIndex], LOW); maxIndex = -1; maxPower = 0; } for (byte i = 0; i < CHANNELS; i++) { inputWindow[i].put(analogRead(inPins[i])); power[i] = sensitivity[i] * (power[i] - inputWindow[i].get(1) + inputWindow[i].get()); if (lastPower[i] > maxPower && power[i] < lastPower[i]) { maxPower = lastPower[i]; maxIndex = i; } lastPower[i] = power[i]; #if DEBUG Serial.print(power[i]); Serial.print(" "); #endif } if (!triggered && maxPower >= HIT_THRES) { triggered = true; digitalWrite(outPins[maxIndex], HIGH); #if !DEBUG if (isBleConnected) { typeText(outKeys[maxIndex]); } #endif } #if DEBUG Serial.print("\n"); #endif // unsigned int frameTime = micros() - lastTime; // lastTime = micros(); // if (frameTime < SAMPLING_PERIOD) { // delayMicroseconds(SAMPLING_PERIOD - frameTime); // } }