initial commit

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OniriCorpe 2024-01-12 04:07:11 +01:00
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MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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[configuration]
entry_symbol = "git_plugin_init"
compatibility_minimum = "4.1.0"
[libraries]
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
windows.editor.x86_64 = "win64/libgit_plugin.windows.editor.x86_64.dll"
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
linux.editor.arm64 = "linux/libgit_plugin.linux.editor.arm64.so"
linux.editor.rv64 = ""

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[plugin]
name="Godot Git Plugin"
description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
author="twaritwaikar"
version="v3.1.0"
script="godot-git-plugin.gd"

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://f8ibqo4nbqqk"
path="res://.godot/imported/bark.PNG-bc14aad94e0c3226ca2eb15dd51470d1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/bark.PNG"
dest_files=["res://.godot/imported/bark.PNG-bc14aad94e0c3226ca2eb15dd51470d1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://pa6jmogeid3x"
path="res://.godot/imported/turn.PNG-530bf963362bb2275b6df0cfd326f879.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://art/turn.PNG"
dest_files=["res://.godot/imported/turn.PNG-530bf963362bb2275b6df0cfd326f879.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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export_presets.cfg Normal file
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[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./spin_dog.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=false
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name=""
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://ddx23oisxrlux"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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node_2d.gd Normal file
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extends Node2D
# https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html
# https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-midimessage
# Called when the node enters the scene tree for the first time.
func _ready():
OS.open_midi_inputs()
print(OS.get_connected_midi_inputs())
func _unhandled_input(event):
if event is InputEventKey:
if event.keycode == KEY_ESCAPE:
get_tree().quit()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
# process inputs
if Input.is_action_pressed("quit"):
# exit the software
get_tree().quit()
if Input.is_action_pressed("left") or MIDIMessage.MIDI_MESSAGE_CONTROL_CHANGE == 1:
# trigger the left controller
print("left")
if Input.is_action_pressed("right") or MIDIMessage.MIDI_MESSAGE_CONTROL_CHANGE == 1:
# trigger the right controller
print("right")
right_turn

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[gd_scene load_steps=4 format=3 uid="uid://chynesmvg3dl5"]
[ext_resource type="Texture2D" uid="uid://pa6jmogeid3x" path="res://art/turn.PNG" id="1_58q2i"]
[ext_resource type="Texture2D" uid="uid://f8ibqo4nbqqk" path="res://art/bark.PNG" id="3_grsrk"]
[sub_resource type="GDScript" id="GDScript_grk35"]
script/source = "extends Node2D
# https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html
# https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-midimessage
# Called when the node enters the scene tree for the first time.
func _ready():
OS.open_midi_inputs()
print(OS.get_connected_midi_inputs())
func _unhandled_input(event):
if event is InputEventKey:
if event.keycode == KEY_ESCAPE:
get_tree().quit()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
# process inputs
if Input.is_action_pressed(\"quit\"):
# exit the software
get_tree().quit()
if Input.is_action_pressed(\"left\") or MIDIMessage.MIDI_MESSAGE_CONTROL_CHANGE == 1:
# trigger the left controller
print(\"left\")
if Input.is_action_pressed(\"right\") or MIDIMessage.MIDI_MESSAGE_CONTROL_CHANGE == 1:
# trigger the right controller
print(\"right\")
"
[node name="Node2D" type="Node2D"]
script = SubResource("GDScript_grk35")
[node name="left_turn" type="Sprite2D" parent="."]
position = Vector2(270, 284)
scale = Vector2(0.22, 0.22)
texture = ExtResource("1_58q2i")
[node name="right_turn" type="Sprite2D" parent="."]
position = Vector2(1625, 269)
scale = Vector2(0.22, 0.22)
texture = ExtResource("1_58q2i")
script = SubResource("GDScript_grk35")
[node name="left_bark" type="Sprite2D" parent="."]
position = Vector2(137, 307)
rotation = -1.29154
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_grsrk")
[node name="right_bark" type="Sprite2D" parent="."]
position = Vector2(1688, 342)
rotation = 4.43314
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_grsrk")
flip_v = true

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="caneen"
config/description="this is a WIP bork to show turntable controls on screen when playing spin rhythm xd on stream"
run/main_scene="res://node_2d.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
run/max_fps=30
boot_splash/bg_color=Color(1, 0, 0, 1)
boot_splash/show_image=false
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1900
window/size/viewport_height=540
window/size/resizable=false
window/size/no_focus=true
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[importer_defaults]
animation_library={
"animation/fps": 30.0
}
[input]
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194328,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(99, 15),"global_position":Vector2(103, 56),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
quit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(1, 0, 0, 1)

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extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
OS.open_midi_inputs()
print(OS.get_connected_midi_inputs())
func _input(input_event):
if input_event is InputEventMIDI:
_print_midi_info(input_event)
func _print_midi_info(midi_event: InputEventMIDI):
print(midi_event)
print("Channel " + str(midi_event.channel))
print("Message " + str(midi_event.message))
print("Pitch " + str(midi_event.pitch))
print("Velocity " + str(midi_event.velocity))
print("Instrument " + str(midi_event.instrument))
print("Pressure " + str(midi_event.pressure))
print("Controller number: " + str(midi_event.controller_number))
print("Controller value: " + str(midi_event.controller_value))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass