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65
node_2d.tscn
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65
node_2d.tscn
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[gd_scene load_steps=4 format=3 uid="uid://chynesmvg3dl5"]
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[ext_resource type="Texture2D" uid="uid://pa6jmogeid3x" path="res://art/turn.PNG" id="1_58q2i"]
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[ext_resource type="Texture2D" uid="uid://f8ibqo4nbqqk" path="res://art/bark.PNG" id="3_grsrk"]
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[sub_resource type="GDScript" id="GDScript_grk35"]
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script/source = "extends Node2D
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# https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html
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# https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-midimessage
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# Called when the node enters the scene tree for the first time.
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func _ready():
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OS.open_midi_inputs()
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print(OS.get_connected_midi_inputs())
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func _unhandled_input(event):
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if event is InputEventKey:
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if event.keycode == KEY_ESCAPE:
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get_tree().quit()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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# process inputs
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if Input.is_action_pressed(\"quit\"):
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# exit the software
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get_tree().quit()
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if Input.is_action_pressed(\"left\") or MIDIMessage.MIDI_MESSAGE_CONTROL_CHANGE == 1:
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# trigger the left controller
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print(\"left\")
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if Input.is_action_pressed(\"right\") or MIDIMessage.MIDI_MESSAGE_CONTROL_CHANGE == 1:
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# trigger the right controller
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print(\"right\")
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"
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[node name="Node2D" type="Node2D"]
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script = SubResource("GDScript_grk35")
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[node name="left_turn" type="Sprite2D" parent="."]
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position = Vector2(270, 284)
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scale = Vector2(0.22, 0.22)
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texture = ExtResource("1_58q2i")
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[node name="right_turn" type="Sprite2D" parent="."]
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position = Vector2(1625, 269)
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scale = Vector2(0.22, 0.22)
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texture = ExtResource("1_58q2i")
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script = SubResource("GDScript_grk35")
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[node name="left_bark" type="Sprite2D" parent="."]
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position = Vector2(137, 307)
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rotation = -1.29154
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("3_grsrk")
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[node name="right_bark" type="Sprite2D" parent="."]
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position = Vector2(1688, 342)
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rotation = 4.43314
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("3_grsrk")
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flip_v = true
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