config system
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34
config.gd
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34
config.gd
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extends Node
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# load data from the file
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var config = ConfigFile.new()
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var err = config.load("config.txt")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# if there is no config file, create it with default values
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if err != OK:
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config.set_value("spin", "spin_channel_1", 2)
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config.set_value("spin", "spin_note_1", 10)
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config.set_value("spin", "spin_channel_2", 2)
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config.set_value("spin", "spin_note_2", 9)
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config.set_value("jog", "jog_channel", 2)
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config.set_value("jog", "jog_note", 8)
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config.set_value("beat", "beat_channel", 3)
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config.set_value("beat", "beat_note", 8)
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config.set_value("inverted", "is_inverted", true)
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config.save("config.txt")
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# fetch the config data
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var spin_channel_1: int = config.get_value("spin", "spin_channel_1", 2)
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var spin_note_1: int = config.get_value("spin", "spin_note_1", 10)
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var spin_channel_2: int = config.get_value("spin", "spin_channel_2", 2)
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var spin_note_2: int = config.get_value("spin", "spin_note_2", 9)
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var jog_channel: int = config.get_value("jog", "jog_channel", 2)
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var jog_note: int = config.get_value("jog", "jog_note", 8)
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var beat_channel: int = config.get_value("beat", "beat_channel", 3)
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var beat_note: int = config.get_value("beat", "beat_note", 8)
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var is_inverted: bool = config.get_value("inverted", "is_inverted", true)
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func _process(_delta):
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pass
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