remove a not relevant anymore comment
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@ -9,14 +9,6 @@ script/source = "extends Node2D
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# https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html
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# https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-midimessage
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# here, put the same values as in game config
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# for example here it's configured for:
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# spin 1: Ch 2 Note 10, so put 2 and 10
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# spin 2: Ch 2 Note 9, so put 2 and 9
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# jog: Ch 2 Note 8, so put 2 and 8
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# beat: Ch 3 Note 8, so put 3 and 8
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# invert_turn: true by default, false if your turntable is NOT inverted
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# if >0: print midi event to the console (1 for minimal logs, 2 for more logs)
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# if =0: the program acts normally
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const debug := 0
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@ -40,6 +32,7 @@ var midi_turnright: bool = false
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var left: int = 1
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var right: int = 127
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# Called when the node enters the scene tree for the first time.
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func _ready():
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