jog moving
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e565b86c19
commit
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3 changed files with 97 additions and 50 deletions
24
node_2d.gd
24
node_2d.gd
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@ -54,25 +54,33 @@ func _unhandled_input(input_event):
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if input_event is InputEventMIDI:
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if debug > 0:
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_print_midi_info(input_event)
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# animate a beat
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if !midi_beat and input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 127) or input_event.controller_number == 10):
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if !midi_beat:
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$beat/AnimationPlayer.play("beat")
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midi_beat = true
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if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 0) or input_event.controller_number == 9):
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elif input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 0) or input_event.controller_number == 9):
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if midi_beat:
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$beat/AnimationPlayer.play_backwards("beat")
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$beat/AnimationPlayer.play("RESET")
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midi_beat = false
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# animate a grabbed jog
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if input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 127) or input_event.controller_number == spin_note_1):
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if !midi_jog:
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$jog/AnimationPlayer.play("jog")
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midi_jog = true
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if input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 0) or input_event.controller_number == spin_note_2):
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elif input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 0) or input_event.controller_number == spin_note_2):
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if midi_jog:
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$jog/AnimationPlayer.play_backwards("jog")
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$jog/AnimationPlayer.play("RESET")
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midi_jog = false
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# animate a moving jog
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if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == left:
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$jog/AnimationPlayer.play("move")
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midi_turnleft = true
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if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == right:
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elif (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == right:
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$jog/AnimationPlayer.play_backwards("move")
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midi_turnright = true
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@ -110,6 +118,12 @@ func _process(_delta):
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# trigger the right controller
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print("turn right")
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if !midi_turnleft and !midi_turnright:
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if !midi_jog:
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$jog/AnimationPlayer.play("RESET")
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# reset the turn values before the next cycle
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# needed because it can't be turned to false in the _unhandled_input function
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# because apparently there is no MIDI command sended for that .___.
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