extends Node # load data from the file var config = ConfigFile.new() var err = config.load("config.txt") # Called when the node enters the scene tree for the first time. func _ready(): # if there is no config file, create it with default values if err != OK: config.set_value("spin", "spin_channel_1", 2) config.set_value("spin", "spin_note_1", 10) config.set_value("spin", "spin_channel_2", 2) config.set_value("spin", "spin_note_2", 9) config.set_value("jog", "jog_channel", 2) config.set_value("jog", "jog_note", 8) config.set_value("beat", "beat_channel", 3) config.set_value("beat", "beat_note", 8) config.set_value("inverted", "is_inverted", true) config.save("config.txt") # fetch the config data var spin_channel_1: int = config.get_value("spin", "spin_channel_1", 2) var spin_note_1: int = config.get_value("spin", "spin_note_1", 10) var spin_channel_2: int = config.get_value("spin", "spin_channel_2", 2) var spin_note_2: int = config.get_value("spin", "spin_note_2", 9) var jog_channel: int = config.get_value("jog", "jog_channel", 2) var jog_note: int = config.get_value("jog", "jog_note", 8) var beat_channel: int = config.get_value("beat", "beat_channel", 3) var beat_note: int = config.get_value("beat", "beat_note", 8) var is_inverted: bool = config.get_value("inverted", "is_inverted", true) func _process(_delta): pass