146 lines
4.7 KiB
Text
146 lines
4.7 KiB
Text
[gd_scene load_steps=4 format=3 uid="uid://chynesmvg3dl5"]
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[ext_resource type="Texture2D" uid="uid://pa6jmogeid3x" path="res://art/turn.PNG" id="1_58q2i"]
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[ext_resource type="Texture2D" uid="uid://f8ibqo4nbqqk" path="res://art/bark.PNG" id="3_grsrk"]
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[sub_resource type="GDScript" id="GDScript_grk35"]
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script/source = "extends Node2D
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# https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html
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# https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-midimessage
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# here, put the same values as in game config
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# for example here it's configured for:
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# spin 1: Ch 2 Note 10, so put 2 and 10
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# spin 2: Ch 2 Note 9, so put 2 and 9
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# jog: Ch 2 Note 8, so put 2 and 8
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# beat: Ch 3 Note 8, so put 3 and 8
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var spin_channel_1: int = 2
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var spin_note_1: int = 10
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var spin_channel_2: int = 2
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var spin_note_2: int = 9
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var jog_channel: int = 2
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var jog_note: int = 8
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var beat_channel: int = 3
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var beat_note: int = 8
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# end of config
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# init values
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var midi_beat: bool = false
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var midi_jog: bool = false
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var midi_turnleft: bool = false
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var midi_turnright: bool = false
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# if >0: print midi event to the console (1 for minimal logs, 2 for more logs)
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# if =0: the program acts normally
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const debug := 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# fix midi values (the game adds one to the chanels)
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spin_channel_1 -= 1
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spin_channel_2 -= 1
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jog_channel -= 1
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beat_channel -= 1
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OS.open_midi_inputs()
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print(OS.get_connected_midi_inputs())
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func _unhandled_input(input_event):
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if input_event is InputEventKey:
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if input_event.keycode == KEY_ESCAPE:
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get_tree().quit()
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if input_event is InputEventMIDI:
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if debug > 0:
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_print_midi_info(input_event)
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if input_event.channel == 2 and input_event.message == 9:
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pass
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func _input(input_event):
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if input_event is InputEventMIDI:
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if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 127) or input_event.controller_number == 10):
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midi_beat = true
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if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 0) or input_event.controller_number == 9):
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midi_beat = false
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if input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 127) or input_event.controller_number == spin_note_1):
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midi_jog = true
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if input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 0) or input_event.controller_number == spin_note_2):
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midi_jog = false
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if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == 127:
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midi_turnleft = true
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if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == 1:
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midi_turnright = true
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func _print_midi_info(midi_event: InputEventMIDI):
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print(midi_event)
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if debug > 1:
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print(\"Channel \" + str(midi_event.channel))
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print(\"Message \" + str(midi_event.message))
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print(\"Pitch \" + str(midi_event.pitch))
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print(\"Velocity \" + str(midi_event.velocity))
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print(\"Instrument \" + str(midi_event.instrument))
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print(\"Pressure \" + str(midi_event.pressure))
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print(\"Controller number: \" + str(midi_event.controller_number))
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print(\"Controller value: \" + str(midi_event.controller_value))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if debug == 0:
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# process inputs
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if Input.is_action_pressed(\"quit\"):
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# exit the software
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get_tree().quit()
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if Input.is_action_pressed(\"left\") or midi_beat:
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# trigger the left controller
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print(\"left\")
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if Input.is_action_pressed(\"right\") or midi_jog:
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# trigger the right controller
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print(\"right\")
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if midi_turnleft:
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# trigger the left controller
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print(\"turn left\")
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if midi_turnright:
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# trigger the right controller
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print(\"turn right\")
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midi_turnleft = false
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midi_turnright = false
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"
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[node name="Node2D" type="Node2D"]
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script = SubResource("GDScript_grk35")
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[node name="left_turn" type="Sprite2D" parent="."]
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position = Vector2(270, 284)
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scale = Vector2(0.22, 0.22)
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texture = ExtResource("1_58q2i")
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[node name="right_turn" type="Sprite2D" parent="."]
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position = Vector2(1625, 269)
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scale = Vector2(0.22, 0.22)
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texture = ExtResource("1_58q2i")
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script = SubResource("GDScript_grk35")
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[node name="left_bark" type="Sprite2D" parent="."]
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position = Vector2(137, 307)
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rotation = -1.29154
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("3_grsrk")
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[node name="right_bark" type="Sprite2D" parent="."]
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position = Vector2(1688, 342)
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rotation = 4.43314
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("3_grsrk")
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flip_v = true
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