caneen/node_2d.tscn
2024-02-02 01:53:02 +01:00

150 lines
5.1 KiB
Text

[gd_scene load_steps=4 format=3 uid="uid://chynesmvg3dl5"]
[ext_resource type="Texture2D" uid="uid://pa6jmogeid3x" path="res://art/turn.PNG" id="1_58q2i"]
[ext_resource type="Texture2D" uid="uid://f8ibqo4nbqqk" path="res://art/bark.PNG" id="3_grsrk"]
[sub_resource type="GDScript" id="GDScript_grk35"]
script/source = "extends Node2D
# https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html
# https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-midimessage
# here, put the same values as in game config
# for example here it's configured for:
# spin 1: Ch 2 Note 10, so put 2 and 10
# spin 2: Ch 2 Note 9, so put 2 and 9
# jog: Ch 2 Note 8, so put 2 and 8
# beat: Ch 3 Note 8, so put 3 and 8
# invert_turn: true by default, false if your turntable is NOT inverted
# if >0: print midi event to the console (1 for minimal logs, 2 for more logs)
# if =0: the program acts normally
const debug := 0
# load config values
var spin_channel_1 = Config.spin_channel_1
var spin_note_1 = Config.spin_note_1
var spin_channel_2 = Config.spin_channel_2
var spin_note_2 = Config.spin_note_2
var jog_channel = Config.jog_channel
var jog_note = Config.jog_note
var beat_channel = Config.beat_channel
var beat_note = Config.beat_note
var is_inverted = Config.is_inverted
# init control values
var midi_beat: bool = false
var midi_jog: bool = false
var midi_turnleft: bool = false
var midi_turnright: bool = false
var left: int = 1
var right: int = 127
# Called when the node enters the scene tree for the first time.
func _ready():
# fix midi values (the game adds one to the channel number)
spin_channel_1 -= 1
spin_channel_2 -= 1
jog_channel -= 1
beat_channel -= 1
# handle inverted turntable (must invert left and right values)
if is_inverted:
left = 127
right = 1
print(\"inverted!\")
# connect to the midi turntable
OS.open_midi_inputs()
print(OS.get_connected_midi_inputs())
func _unhandled_input(input_event):
if input_event is InputEventKey:
if input_event.keycode == KEY_ESCAPE:
get_tree().quit()
if input_event is InputEventMIDI:
if debug > 0:
_print_midi_info(input_event)
if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 127) or input_event.controller_number == 10):
midi_beat = true
if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 0) or input_event.controller_number == 9):
midi_beat = false
if input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 127) or input_event.controller_number == spin_note_1):
midi_jog = true
if input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 0) or input_event.controller_number == spin_note_2):
midi_jog = false
if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == left:
midi_turnleft = true
if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == right:
midi_turnright = true
func _print_midi_info(midi_event: InputEventMIDI):
print(midi_event)
if debug > 1:
print(\"Channel \" + str(midi_event.channel))
print(\"Message \" + str(midi_event.message))
print(\"Pitch \" + str(midi_event.pitch))
print(\"Velocity \" + str(midi_event.velocity))
print(\"Instrument \" + str(midi_event.instrument))
print(\"Pressure \" + str(midi_event.pressure))
print(\"Controller number: \" + str(midi_event.controller_number))
print(\"Controller value: \" + str(midi_event.controller_value))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if debug == 0:
# process inputs
if Input.is_action_pressed(\"quit\"):
# exit the software
get_tree().quit()
if Input.is_action_pressed(\"left\") or midi_beat:
# trigger the left controller
print(\"left\")
if Input.is_action_pressed(\"right\") or midi_jog:
# trigger the right controller
print(\"right\")
if midi_turnleft:
# trigger the left controller
print(\"turn left\")
if midi_turnright:
# trigger the right controller
print(\"turn right\")
# reset the turn values before the next cycle
# needed because it can't be turned to false in the _unhandled_input function
# because apparently there is no MIDI command sended for that .___.
midi_turnleft = false
midi_turnright = false
"
[node name="Node2D" type="Node2D"]
script = SubResource("GDScript_grk35")
[node name="left_turn" type="Sprite2D" parent="."]
position = Vector2(270, 284)
scale = Vector2(0.22, 0.22)
texture = ExtResource("1_58q2i")
[node name="right_turn" type="Sprite2D" parent="."]
position = Vector2(1625, 269)
scale = Vector2(0.22, 0.22)
texture = ExtResource("1_58q2i")
script = SubResource("GDScript_grk35")
[node name="left_bark" type="Sprite2D" parent="."]
position = Vector2(137, 307)
rotation = -1.29154
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_grsrk")
[node name="right_bark" type="Sprite2D" parent="."]
position = Vector2(1688, 342)
rotation = 4.43314
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_grsrk")
flip_v = true