config system

This commit is contained in:
OniriCorpe 2024-02-02 01:53:02 +01:00
parent 27b7780c86
commit fc289e010b
2 changed files with 37 additions and 29 deletions

View file

@ -9,46 +9,53 @@ script/source = "extends Node2D
# https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html # https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html
# https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-midimessage # https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html#enum-globalscope-midimessage
# here, put the same values as in game config # here, put the same values as in game config
# for example here it's configured for: # for example here it's configured for:
# spin 1: Ch 2 Note 10, so put 2 and 10 # spin 1: Ch 2 Note 10, so put 2 and 10
# spin 2: Ch 2 Note 9, so put 2 and 9 # spin 2: Ch 2 Note 9, so put 2 and 9
# jog: Ch 2 Note 8, so put 2 and 8 # jog: Ch 2 Note 8, so put 2 and 8
# beat: Ch 3 Note 8, so put 3 and 8 # beat: Ch 3 Note 8, so put 3 and 8
var spin_channel_1: int = 2 # invert_turn: true by default, false if your turntable is NOT inverted
var spin_note_1: int = 10
var spin_channel_2: int = 2
var spin_note_2: int = 9
var jog_channel: int = 2
var jog_note: int = 8
var beat_channel: int = 3
var beat_note: int = 8
# end of config
# init values
var midi_beat: bool = false
var midi_jog: bool = false
var midi_turnleft: bool = false
var midi_turnright: bool = false
# if >0: print midi event to the console (1 for minimal logs, 2 for more logs) # if >0: print midi event to the console (1 for minimal logs, 2 for more logs)
# if =0: the program acts normally # if =0: the program acts normally
const debug := 0 const debug := 0
# load config values
var spin_channel_1 = Config.spin_channel_1
var spin_note_1 = Config.spin_note_1
var spin_channel_2 = Config.spin_channel_2
var spin_note_2 = Config.spin_note_2
var jog_channel = Config.jog_channel
var jog_note = Config.jog_note
var beat_channel = Config.beat_channel
var beat_note = Config.beat_note
var is_inverted = Config.is_inverted
# init control values
var midi_beat: bool = false
var midi_jog: bool = false
var midi_turnleft: bool = false
var midi_turnright: bool = false
var left: int = 1
var right: int = 127
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
# fix midi values (the game adds one to the chanels) # fix midi values (the game adds one to the channel number)
spin_channel_1 -= 1 spin_channel_1 -= 1
spin_channel_2 -= 1 spin_channel_2 -= 1
jog_channel -= 1 jog_channel -= 1
beat_channel -= 1 beat_channel -= 1
# handle inverted turntable (must invert left and right values)
if is_inverted:
left = 127
right = 1
print(\"inverted!\")
# connect to the midi turntable
OS.open_midi_inputs() OS.open_midi_inputs()
print(OS.get_connected_midi_inputs()) print(OS.get_connected_midi_inputs())
@ -60,12 +67,6 @@ func _unhandled_input(input_event):
if input_event is InputEventMIDI: if input_event is InputEventMIDI:
if debug > 0: if debug > 0:
_print_midi_info(input_event) _print_midi_info(input_event)
if input_event.channel == 2 and input_event.message == 9:
pass
func _input(input_event):
if input_event is InputEventMIDI:
if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 127) or input_event.controller_number == 10): if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 127) or input_event.controller_number == 10):
midi_beat = true midi_beat = true
if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 0) or input_event.controller_number == 9): if input_event.channel == beat_channel and ((input_event.pitch == beat_note and input_event.velocity == 0) or input_event.controller_number == 9):
@ -74,9 +75,9 @@ func _input(input_event):
midi_jog = true midi_jog = true
if input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 0) or input_event.controller_number == spin_note_2): if input_event.channel == jog_channel and ((input_event.pitch == jog_note and input_event.velocity == 0) or input_event.controller_number == spin_note_2):
midi_jog = false midi_jog = false
if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == 127: if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == left:
midi_turnleft = true midi_turnleft = true
if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == 1: if (input_event.channel == spin_channel_1 or input_event.channel == spin_channel_2) and input_event.controller_value == right:
midi_turnright = true midi_turnright = true
@ -114,6 +115,9 @@ func _process(_delta):
# trigger the right controller # trigger the right controller
print(\"turn right\") print(\"turn right\")
# reset the turn values before the next cycle
# needed because it can't be turned to false in the _unhandled_input function
# because apparently there is no MIDI command sended for that .___.
midi_turnleft = false midi_turnleft = false
midi_turnright = false midi_turnright = false
" "

View file

@ -19,6 +19,10 @@ boot_splash/bg_color=Color(1, 0, 0, 1)
boot_splash/show_image=false boot_splash/show_image=false
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
Config="*res://config.gd"
[display] [display]
window/size/viewport_width=1900 window/size/viewport_width=1900